Guristas Pirates
Description
The Guristas Pirates were formed by two former members of the Caldari Navy, known by the names "Fatal" and "the Rabbit." They have become a constant source of trouble for the Caldari State, generating disturbances and instability. Unlike many pirate factions, the Guristas are motivated not by an ideology, but by pure greed. While they are traditional pirates in their operations, their strength makes them fearsome enemies. Be cautious when facing them, as their power increases with each level.
Respawn
Guristas Pirates spawn at random locations daily, at UTC 0:00, 6:00, 12:00, and 18:00. As the progression of Galactic Legend continues, the level of the spawned Guristas Pirates will also gradually increase.
- Guristas Pirates of level 8 or below will spawn automatically during searches.
- Guristas Pirates of level 9 and level 10 can only be found on the Star Map.
Engagement
To engage the Guristas Pirates, players can send a fleet to Exterminate them. Extermination doesn't consume Stamina but requires Action Points. Once the Extermination is completed, the Fleet will return to the Homebase.
Rewards
Defeating the Guristas Pirates can reward players with random resources, including a chance to acquire Basic/Rare/Excellent Rigs and Implants. There are also chances to obtain Blueprints of Epic Rigs and Implants. The higher the level of the Guristas Pirates defeated, the better the loot that can be earned.
Angel Pirates
Description
The Angel cartel is commanded by the Dominations and in the century they’ve been lurking in deep space they have stolen, plundered, or sabotaged countless ships and kidnapped, or murdered thousands of people. The Angel Pirates are easier to defeat.
Respawn
Angel Pirates spawn near Homebases at UTC 17:00 every Saturday/Sunday. Similar to the Guristas Pirates, the strength of the Angel Pirates increases as Galactic Legend progresses.
Engagement
Much like the Guristas Pirates, players can send a Fleet to Exterminate the Angel Pirates. This mission does not consume Stamina but will require Action Points. The Fleet’s Capacitor will decrease while traveling to the pirates, but once engaged in battle, it will be restored to full capacity. After completing the Extermination, the Fleet will return to the Homebase.
Rewards
Defeating the Angel Pirates provides a large amount of ISK. The higher the level of the Angel Pirates defeated, the more ISK will be awarded.