Manufacturing Epic and Legendary Rigs/Implants
The Industry allows you to manufacture both Epic and Legendary Rigs and Implants. To access Industry features, unlock level 8 of your Headquarters.
Manufacturing Process:
1. Materials and ISK (In-game currency) are consumed to manufacture Rigs and Implants.
2. Materials Acquisition: You can gather materials required for Manufacturing by Exterminating Pirates and selling existing Base Implants & Rigs
Manufacturing Times:
1. Epic Rigs/Implants: 2 hours
2. Legendary Rigs/Implants: 1 day
Set Effects:
1. When you manufacture Rigs or Implants, a set effect will be randomly selected.
2. To activate a set effect, you must equip a specific number of Implants from the same set.
3. If you manufacture using a Blueprint, the set effect will be tied to the manufactured set.
Different types of Set Effects:
1. Offence: Offence +8% in battle
2. Tactics: Tactics +8% un battle
3. Data Rate: Data Rate +17 in battle
4. Kinetics: Kinetic Damage +10%
5. Combat Strike: Energy Damage +10%
6. Repair: Repair Amount: +8%
7. Star Annihilation: Damage to Grid Defenders +12%
8. Pirate Suppression: Damage to Pirates: +16%
9. Defense Break: Damage to Structure Defenders: +12%
10. Critical Strike: Critical Chance +8%
11. Rage: Increases Critical Chance by 1.4% and Critical Damage by 2.8% at the beginning of each turn, stackable.
12. Charged Strike: Increases damage by 1.8% whenever you deal damage, stackable, maximum 8 stacks.
13. Shielded Repair: When your ship squads are being repaired, reduces its received damage by 3.8% for 1 turn
14. Swift Formation: EXP Gain +10%
Attributes:
1. Implants and Rigs can have up to two attributes. Higher-quality items allow for higher attribute caps.
Single vs. Dual Attribute Rigs/Implants
1. Single-attribute and dual-attribute Rigs/Implants share the same stat range.
2. Dual-attribute items are more powerful than single-attribute ones.
3. Weakest Legendary single-attribute Rigs/Implants can be weaker than high-quality Epic Rigs/Implants.
4. Legendary Rigs/Implants have the potential to roll better attributes and set effects.
Note: The same attribute cannot be rolled twice on a rig/implant.